// Each array work as follow // Faction_Type = [ ""]; // Use global_config.sqf to create or see faction per side. west_factions=west_factions+["Hexagone"]; // ------------------- Default class _Prefix="Hexagone_"; Hexagone_Crew="HEXA_Crew_CE"; Hexagone_Pilot="HEXA_Pilot_Tiger_CE"; Hexagone_DefaultSoldier="HEXA_Soldier_Inf_1"; Hexagone_DefaultStatic="M2StaticMG"; Hexagone_DefaultVehicle="HEXA_Leclerc"; //Man Hexagone_Man=[ "HEXA_Soldier_CoS_TeamLeader", "HEXA_Soldier_CoS_Minimi", "HEXA_Soldier_CoS_Medic", "HEXA_Soldier_CoS_ABL", "HEXA_Soldier_CoS_Saboteur", "HEXA_Soldier_CoS_Laser", "HEXA_Soldier_CoS_1", "HEXA_Soldier_Crew_CE", "HEXA_Soldier_Inf_TeamLeader", "HEXA_Soldier_Inf_Minimi", "HEXA_Soldier_Inf_ABL", "HEXA_Soldier_Inf_Stinger", "HEXA_Soldier_Inf_Laser", "HEXA_Soldier_Inf_Medic", "HEXA_Soldier_Inf_Radio", "HEXA_Soldier_Inf_1", "HEXA_Soldier_NE_CoS", "HEXA_Soldier_NE_INF", "HEXA_Soldier_NE_Crew", "HEXA_Soldier_NE_Pilot", "HEXA_Soldier_Pilot_ALAT", "HEXA_Soldier_Pilot_ADA", "HEXA_Soldier_Pilot_C160" ]; //Vehicles Hexagone_Land=[ "HEXA_Leclerc", "HEXA_10RC", "HEXA_10RCR", "HEXA_VAB", "HEXA_VAB_SAN", "HEXA_VAB_127", "HEXA_VAB_TOP127", "HEXA_VABT20", "HEXA_VAB_Mephisto" ]; Hexagone_Air=[ "HEXA_Puma_CE", "HEXA_Puma_RESCO", "HEXA_Tiger_HAP_CE", "HEXA_Tiger_HAD_CE", "HEXA_Transall_A", "HEXA_Mirage_C", "HEXA_Mirage_5", "HEXA_Mirage_D_GBU12", "HEXA_Mirage_D_AS30L" ]; Hexagone_Ship=[ "HEXA_Hurricane" ]; Hexagone_Static=[ "M2StaticMG" ]; //Creating the empty vehicle list call compile format["%1Empty=[];",_Prefix]; { call compile format["if (not isnil ""%1%2"") then {%1Empty=%1Empty+%1%2;};",_Prefix,_x]; } foreach type_vehicles; //Static stuff like base and shit Hexagone_Base=[ "Checkpoint", "Outpost" ]; //Logistics Hexagone_Logistics=[ "HEXA_ABL_ammoBox", "HEXA_Charges_ammoBox", "HEXA_WeaponsPack1_ammoBox", "HEXA_WeaponsPack2_ammoBox" ]; //Groups, Sub Arrawy. //Can be cfgroups class or a custom group set in a sub array. //First of sub array is the name of the group, then next array are the class composing the group Hexagone_Group=[ ["Hexa Squad 1","HEXA_Soldier_Inf_TeamLeader","HEXA_Soldier_Inf_1","HEXA_Soldier_Inf_Minimi","HEXA_Soldier_Inf_Medic","HEXA_Soldier_Inf_Radio","HEXA_Soldier_Inf_1","HEXA_Soldier_Inf_1","HEXA_Soldier_Inf_ABL","HEXA_Soldier_Inf_Stinger","HEXA_Soldier_Inf_ABL"], ["Hexa FT 1","HEXA_Soldier_Inf_TeamLeader","HEXA_Soldier_Inf_Minimi","HEXA_Soldier_Inf_Medic","HEXA_Soldier_Inf_ABL","HEXA_Soldier_Inf_ABL","HEXA_Soldier_Inf_ABL"] ]; if (true) exitWith {};